SYSTEM: ONLINE / BUFFER_ID: 0x82A18
FRAME 0000 / 0000 / 00:00:00:00
FRAME_RATE: 60.00FPS / RES: 4K_NATIVE
SEQ.001 / DIGITAL_DIMENSIONS
[ SYSTEM: ONLINE ]

KINETIC ENERGY

SCULPTING DIGITAL DIMENSIONS THROUGH THE LENS OF PURE MOTION.
[ ARCHIVE.VOL_01 ]

SELECTED
OUTPUTS

04  PROJECTS  ·  2024 — 2026
[ VP.01 ] 2024_Q1

CHROME_GENESIS

PROCEDURAL · 60FPS

[ VP.02 ] 2024_Q2

NEON_FLUIDICS

SIMULATION · 120FPS

[ VP.03 ] 2025_Q3

VELLUM_DRIFT

CLOTH SOLVER · 60FPS

[ VP.04 ] 2026_Q1

SOFT_ENGINE

VOLUMETRIC · 90FPS

[ FRAME.SEQUENCE / SOURCE: SEQ_001 ]
SHOT 01 / 08
00:00:00:00
SCROLL TO DISCOVER →
[ SYSTEM.METRICS ]

TECHNICAL
BENCHMARKS

01 LOGIC & PROC
  • HOUDINI / VEX 94
  • PROC_GEOMETRY 88
  • PYTHON / SOPS 78
  • SIMULATION 91
02 LIGHT & RENDER
  • OCTANE / REDSHIFT 96
  • VRAY / KARMA XPU 84
  • VOLUMETRICS 89
  • COMP & GRADE 82
03 REALTIME
  • UNREAL_ENGINE 87
  • NIAGARA / FX 79
  • SHADERS / HLSL 72
  • TOUCHDESIGNER 85
[ DIRECTORY.IDENT ]

ARTIST
STATEMENT

Warrior, unmasked Warrior, masked X: 0000   Y: 0000   CHROMA: 00%
PLATE // A_07 HOVER // REMOVE THE MASK

KINETIC IS A RESEARCH-LED MOTION STUDIO FOCUSED ON THE INTERSECTION OF PROCEDURAL DESIGN AND CINEMATIC REALISM.

WE BUILD IMAGES THAT BEHAVE LIKE SYSTEMS — DEFORMABLE, SIMULATED, AND RESOLVED FRAME-BY-FRAME. EVERY OUTPUT BEGINS AS A LOGIC GRAPH: FORCES, GEOMETRY, LIGHT. THE FILM IS WHAT REMAINS AFTER THE SYSTEM SOLVES.

OUR COMMISSIONS SPAN BRAND FILM, TITLE SEQUENCES, AND GALLERY INSTALLATIONS. WE COLLABORATE WITH DIRECTORS, AGENCIES, AND STUDIOS WHO TREAT MOTION AS THE PRIMARY LANGUAGE OF THE WORK.

FOUNDED
2018 / TOKYO
TEAM
04 / RESIDENT
OUTPUT
COMMISSIONED & RESEARCH
BUFFER_ID: 0x82A18 / FRAME_RATE: 60.00FPS / RES: 4K_NATIVE
● FINAL SEQUENCE
DIGITAL DYNAMICS
FINAL SEQUENCE

PUSHING THE BOUNDARIES OF 3D MOTION AND DIGITAL CINEMATOGRAPHY.
AVAILABLE FOR SELECT COLLABORATIONS IN 2026.

STATUS OPEN FOR COMMISSIONS Q3 — Q4
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